I am 48 years old, married to Pia and I have 3
children, Natasha (19 years old), Max (16 years old) and Daniella
(12 years old)
I live in a village just south of Cambridge, approximately
60 miles North East of London. We have lived here for 17 years
now, re-locating from Leeds when I took the job as Development
Manager at Millennium Interactive.
At school I passed 9"O" levels and 4
"A" levels. I had intended to go to University to
Study Sports Science, but unfortunately, my grades were not
good enough.I have just completed my Open Degree in Philosophy,
Politics and Economics through the Open University.
I had always anticipated that I would succeed
in business and not as a "Professional". Although
at one stage I had considered Law as a career.
My introduction into computing came in the mid
1970's when my brother and I obtained a UK101. This was a Z80
based kit computer. You had to build it and then program it,
it had only 1K of memory and 256 bytes of ROM. Not long after
my father obtained an Apple II computer for his business. My
brother and I taught ourselves to program so we could amend
his software to perform the tasks he wanted. Not long after
we started to write our first games.
We decided to write adventure games as I was writing
short stories for publication in Science Fiction magazines.
We wanted to turn these stories into games. By 1982 we had progressed
through the ZX81 computer to the Sinclair Spectrum and the home
computer boom was upon us. At this point we were writing games
and selling them through small adverts in the back of magazines.
After school, I decided to start my own business.
The family business was jewellery, and I had grown up working
in the shop and thought I knew a lot about the business, well
I had to learn! I set-up a wholesale company, I bought and sold
gold and silver chains, bracelets, rings etc, plus I obtained
a number of agencies for Watches and Clocks and precious gems.
I ran the business for 3 years, establishing a
successful little company in the North East of England. Unfortunately
I had to give up the business in 1982 because of illness.
Soon after giving up the business I was offered
the role of Sales Manager for a new computer company setting
up in Leeds. The company was selling CPM based machines to local
businesses, Health authorities and educational establishments,
as well as having a retail outlet which sold leisure computer
equipment to the public. This company ran for almost 2 years
and in that time we developed a range of new adventure games
which we sold in the shop. I also ended up as General Manager.
Unfortunately, the company was forced to close
when the 1984 recession began to bite, coupled with the entry
of the multiples into the market-place, producing a market in
which we found it hard to compete..
In 1984, we set-up Sentient Software Ltd. We were
the FIRST, 3rd party development company in the UK,
(although Probe likes to claim they were, we did beat them).
In our first year we grew from the 3 founders to 7 staff and
had done projects for Leisure Genius, US Gold, and Ocean Software.
To begin with we specialised as a conversion house. But by the
end of 1985 we were developing original computer versions of
licensed products, i.e. Cluedo, Monopoly & Scrabble for
Virgin Games (who had bought Leisure Genius) and we were embarking
on a series of original products based on Film licenses. Throughout
the rest of the 1980's we increased our staff and our roster
of clients. By 1989 we had 17 development staff and were working
for companies such as US Gold, Ocean, Infogrames, Gremlin Games,
Epyx, Activision, Grandslam Entertainments, Argus Specialist
Press, plus other smaller companies.
During this time we developed over 100 different
products on a multitude of platforms, including, Spectrum, Amstrad,
BBC, Commodore 16, Commodore 64, MSX 1 & 2, Lynx, Memotech,
Sinclair QL. Amiga, Atari ST and the PC.
We had a number of Number #1 titles including
Match Day, Winter Games, Summer Games, Games- Winter Edition,
Games- Summer Edition, Taipan, Wec-Le-Man, Power Drift and others.
Plus numerous top 10 hits and lower chart hits. Throughout the
1980's we vied with Probe and Choice software for the top 3
developer positions in Europe.
We had continually ploughed back our profits into
expanding the company. When the down-turn came in 1989, just
prior to the start of the console boom, we had no cash reserves
to tide us through the lean patch which in-turn led to our bankruptcy.
I left the games industry after this for about
3 years, taking up the roles as European Sales Manager for a
Value Added Re-seller. Whilst there I expanded the sales operation
from local business support to European reseller systems for
our accountancy systems. I increased the sales of the software
by over 200% in my own territory and in Europe by over 500%.
I also increased my hardware and software knowledge through
installation of multi-user systems and use of Unix and Concurrent
DOS.
In 1992 I was offered the job of Development Manager
at Millennium Interactive Ltd. a medium sized games developer
and publisher. This was a chance to return to my first love,
games. When I joined the company, there were 7 staff members
in the development department, plus 2 external teams. In the
2 years I was there, I expanded the internal studio to over
30 staff, developed relationships with a number of external
teams, set up the internal QA and test department, specified,
and installed the network, recruited a group of Producers to
work under me and acted as marketing and PR liaison for technical
aspects for the company. (When I left the company, 4 people
were given the roles I had fulfilled, it's just a shame I was
only paid as one!)
Whilst at Millennium I was responsible for the
development of over 20 products, including follow-up games to
the successful James Pond game, James Pond 2 & 3, &
Aquatic Olympics, Beast Ball, Wild Cup Soccer, all of which
reached the top ten in the charts, plus a number of other less
successful titles. Whilst there I was the original concept developer
of a number of titles which were released after I left. I really
enjoyed my time at Millennium and was somewhat unsure about
leaving, but I couldn't refuse the offer made.
In 1994 I was head-hunted to join Virgin Interactive
Entertainment as General Manager. It was my brief to build up
the existing London Studio to around 40+ staff members, running
in 3 teams (plus an R&D team), plus to develop new studios
in the UK, Europe and Asia.
Whilst there I was responsible for the setting
up the Tokyo studio and the Italian Studio (a buy-in into an
existing developer). I was also in the process of setting up
Virgin North (a new studio to be based in Manchester), plus
Revolution Games, a partly owned developer reported into me.
I also had responsibility for the overall development
of V-Net, a joint venture between Virgin Communications and
Virgin Interactive. This was going to be the first Internet
company to offer specifically developed games for the Internet.
Unfortunately, the venture was eventually cancelled, although
it did go on to become Virgin Net, one of todays most successful
ISP's.
I was also on the "acquisition" committee
which decided on all products to be published by VIE in Europe,
and as part of this role I also met with potential development
partners to ascertain their suitability of them and their products.
Whilst at Virgin we developed in the London Studios
the companies last 16 bit game, Pinocchio. This was a mammoth
task involving over 40 Disney artists in Florida and development
staff in Disney Studios, Burbank, plus at it's peak 22 staff
at the London Studio. Despite the previous liaison with Disney
and the earlier successes of Disney licensed products, we had
no pre-developed engine to fall back on and we had to develop
a game that was better than the Lion King and Aladdin. In the
end we were very happy with the result and it received excellent
reviews.
I was responsible for up-dating the studio from
16bit product to 32bit/64bit and to PC and Windows 95 product.
We began work on 2 PC & Playstation games and one Nintendo
64 and PC game. 2 of these games were based on my original designs.
One was shelved after I left, the other two came out in 1998.
I felt one of my greatest achievement at VIE was the obtaining
of the 1st Nintendo 64 license for VIE for our product. I travelled
to Kiyoto to pitch the idea to Nintendo and received their approval
to develop the game.
I left VIE in February 1996 and joined News International
as Product Development Director for their CD-ROM publishing
company News Multi-media. The company had been set-up 14 months
earlier with a mandate to develop products based on the massive
content of News International. This included publications such
as The Times & Sunday Times, The Sun, The News of the World
and the Today Newspaper, plus access to the Pathe Library and
BSKYB and various other content providers. When I joined the
company it was on the understanding that we would produce fresh
and innovative products including games.
During the time I was there I developed new relationships
with developers all over the UK, Europe, Israel and even as
far afield as New Zealand. Whilst there we released over 20
products, including those I had "acquired" and those
we developed through our 3rd party developers. I
also increased internal team from 6 staff to 12 including Producers
and technical staff. The company was closed down in February
1997
At this point I decided to look for a new challenge
and to follow-up my passion for the Internet. When I left I
decided to seek development capital for a start-up internet
company. I teamed up with an entrepreneur who I had met when
I was a VIE. He ran a successful development studio and was
looking to the Internet as his next venture. Working as Interim
Managing Director we began developing the new project, plus
a number of his projects. The "project" has gathered
a great deal of interest from blue-chip companies all over the
world, all of whom wanted to be involved. Unfortunately, just
as we were getting to the stage when we could take it into it's
final steps, the funder suffered a serious cash flow shortage
and was forced to pull all funding.
The company closed down in June and the 9 staff
I had pulled together were made redundant.
I then spent the next 10 months consulting, while
trying to get my Intellectual Property back from the receivers.
.
Working with two former colleagues, we set-up
a new company and relaunched the internet concept. In 1999,
we recruited a CEO and a Technical Director and spent the next
3 and a half years raising working capital, developing the project
and getting it to market. We signed two significant contracts
and succesfully launched DevilQuest for Manchester United. This
ran from Setember 2002 to February 2003. I left Global Performance
Marketing Ltd in March 2003 and I worked on a number of projects
and consultancy opportunities.
From November 2003 to June 2007 I worked for the Internet Watch
Foundation, www.iwf.org.uk as General Manager. The Internet
Watch Foundation is the only organisation in the UK for reporting
illegal content, specifically, images of child abuse, obscenity
and incitement to racial hatred. www.iwf.org.uk. I was responsible
for the day to day operations or the organisation, including
all fiscal and operational control. I took lead responsibility
for all matters relating to Race and also represent the IWF
on various boards and committees including the Home Office Task
Force for Protection of Children on the Internet, BECTA and
others as they arise. I regularly presented to groups and audiences
around the UK and internationally and contributed to the various
debates within the media.
I left the IWF in June and after a brief interim managment position
as General Manager for a software training company I took an
interim contract with the UK Civil Service as Head of Development
for
Consumer
Direct. I was responsible for the business development of
the brand and the operation. Seeking new avenues of opportunity
for Consumer Direct and also representing the organisation at
a senior level both in and out of government. I was working
on development opportunities with anticipated budgets of up
to £10m revenue and I succesfully secured a £7m
agreement for a law enforcement service and a £1m agreement
for utility regulator. Since then I have completed a number
of short consultancy's and am just completing a major re-procurement
for EEDA, the Regional Development Agency for the East of England.
I will be looking for a new opportunity to start in January
2010.
Well, that's my work history... what I hope it
says about me is that I have reached a level of senior management
that reflects my abilities and skill set. I have always maintained
excellent staff relations, because of my honesty and willingness
to get stuck in. I have a good reputation within the interactive
entertainment industry and I am well respected. I have excellent
all round general management skills including good knowledge
of microsoft products. I have experience of Prince 2 and ITIL
and am a respected and succesful business development manager.
On a personal note, what can I write about myself.
I enjoy sports, as a participant, coach and armchair
viewer. I am an ex-international trampolinist, I am a qualified
trampoline coach, course Tutor, examiner, judge. and coach
to Cambridge Cangaroos, a trampoline
club in Cambridge. I am a cricket player and coach and I used
to coach the local youth cricket team. I play golf (not very
well, but hopefully improving and love to try most sports. Currently
teaching Max to ski at Xscape in Milton Keynes, and hoping to
get out onto real snow this season.
I am a published author of short stories (in the
1970's), am working on new short stories and looking for a publisher
of those. I am working on my first novel, plus I have provided
an number of free-lance articles for the trade magazines CTW,
MCV and Develop. (See Articles). One
day I will finish my novel and get it published! One day.
Current Projects
"A pregnant
man" (working title)
This is my novel. It's about our experiences
with my wife's pregnancy, seen entirely through my eyes of course.
I hope it's humorous, those who have read my first drafts seem
to enjoy it. I just need to finish it now!
"An
absence of light"
A short story of mine.I
had no luck with the publishers, so
I've just published my new short story
on the site. Check it out at Articles.
This web-site
I've has some very positive responses on this
new look... glad you like it.
Board Games
Croswordz: I came
up with this design about 10 years ago, after working on Scruples
for Virgin Games. I decided I could invent a board game. So
I did. Unfortunately, I came across the usual tale of not wanting
to accept designs from outsiders. Just like the interactive
games industry really. So, the game was rejected from two companies,
Serif and Waddingtons, I didn't try anymore. Afriend of ours
got his game published "Sophie's World" and he's gone
onto to build a whole business from it, including games based
on Lord of teh Rings and his new game The Hobbit. He's inspired
me to have another go. So the game is being re-designed graphically
at the moment. I'm working on the Interactive version and I
will present them when I'm happy with the look and feel. I've
rejigged it again slightly and will take the new version to
the London Toy Fair in January.
Numerable: A new game
for 5 years and up-wards. Its a maths game, to encourage children
to play with sums and solve simple maths equations. It's ideal
for Keystage 1 and 2 children, both in school and at home.
Unfortunately, after some very positive initial meetings and
some design changes, the publisher has decided not to proceed
with the publishing agreement. So once again I'm looking for
a publisher.